![]() ![]() '7 Days to Die combines a voxel-based sandbox with zombies'. 'Diary: Seven Days Of Dying In 7 Days To Die'. ^ Coldwell, Brendon (November 27, 2014).'7 Days to Die adds crafting and voxels to your post-apocalyptic sandbox'. Now go to that location and, as expected, a trader is there at 192N, 584E!Īs of June 2018 the game scored a 'very positive' review by over 46,000 reviews on Steam and was one of the 'Top 100 Selling games of 2017' on Steam, despite still being in alpha stage development. Use the cursor coordinates at the top of the map window to find the coordinates on the map and set a way point. Now that we have the coordinates for a trader, start the game and open the map. So, for the example in the image above, there should be a trader at 584 East, 192 North. For the third value, negative is South, positive is North. If the first value is negative, the coordinate is West. The second number is elevation and we can ignore that. Next we need to take note of the position data.The first number, is East/West. In the image above one of the traders for the map is high lighted. Open prefabs.xml in a text editor, I have used Notepad++ and search for the phrase 'settlement_trader'. Open that folder and look for a file named prefabs.xml By default, they will be in Steam/steamapps/common/7 Days To Die/Data/Worlds/. Now, with that info you can locate the map save files. In the image above, you can se the generated world name is South Mufape County. To do that you will need to know the 'Generated World Name' and also where Steam stores your installed games. The first thing you'll need is to locate the map save files. Navezgane Map (All Places of Interest).Because you need access to the map save data, you may not be able to use this technique if you're playing on a server. This guide walks you through using map save data generated by the game to locate traders on a random gen map.
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